Going Medieval How To Get More Settlers

Okay, picture this: My fledgling medieval colony, "Dirtville" (creative, I know), was struggling. I had three settlers. Three! One spent all day hauling rocks, another just stared at the unfinished walls, and the third… well, let’s just say their contribution was mostly complaining about the lack of beds. My grand vision of a thriving kingdom was quickly turning into a medieval sitcom about incompetent peasants. I desperately needed more bodies. Sound familiar? Because let's be honest, we've ALL been there!
So, how do you transform your tiny, understaffed settlement into a booming medieval metropolis in Going Medieval? It's not always obvious, but I've picked up a few tricks along the way. Buckle up, because we're about to dive into the wonderful (and sometimes frustrating) world of settler recruitment.
Understanding the Basics: Why Aren't People Flocking to My Village?
First things first: Going Medieval doesn't exactly hold your hand. The game doesn't just shower you with grateful refugees every Tuesday. You have to understand the mechanics at play. There are two primary ways to gain new settlers:
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- Random Events: These are your bread and butter, the unpredictable moments that can make or break your game. Think raider attacks, mysterious wanderers, and desperate families seeking refuge.
- Capturing and Converting Raiders: A more… assertive approach. Capture those pesky raiders, heal them up, and then convince them that your settlement is actually the promised land. (Good luck with that, by the way.)
Honestly, I mostly rely on the random events. I'm too soft to convert raiders, plus, I usually need all hands on deck to fight them in the first place!
Maximizing Your Chances: Making Dirtville Look Less… Dirtty
Now, just waiting for random events isn't exactly a winning strategy. You can subtly influence the game to increase your chances of attracting new settlers. Here's what I've found works:

- Maintain Decent Living Conditions: Nobody wants to join a colony where they're sleeping on the floor and eating raw rat. Build proper beds, a decent dining room, and keep things relatively clean. Happy settlers are more likely to attract other happy settlers. It's like word-of-mouth, but for medieval peasants.
- Build Defenses: A well-defended settlement is a safe settlement. Nobody's going to flock to a place that's constantly being raided. Walls, gates, and strategically placed defensive positions are your friends. Plus, it feels cool to build them.
- Keep Your Settlers Alive and Healthy: Seems obvious, right? But a high mortality rate is a major turn-off. Treat injuries, prevent sickness, and make sure your settlers aren't constantly starving. A graveyard overflowing with corpses is not a good marketing tactic.
Basically, you want your settlement to look like a decent place to live. Think of it as medieval curb appeal. You wouldn’t buy a house with a leaky roof and overgrown weeds, would you? (Okay, maybe if the price was right.)
The Art of Raider Recruitment (If You're Into That Sort of Thing)
Alright, so you're going the raider-conversion route. It's risky, time-consuming, and morally questionable, but hey, desperate times call for desperate measures. Here’s the gist:

- Capture, Don't Kill: Obviously. You need them alive to convert them. Use blunt weapons to knock them unconscious instead of lethal ones.
- Heal Their Wounds: Nobody's going to listen to your persuasive arguments if they're bleeding out. Treat their injuries and make them comfortable (relatively speaking).
- "Convert" Them: Assign a settler with high social skills to "convert" the prisoner. This takes time, and the prisoner might resist. Be patient. Also, make sure your "converter" doesn't get shanked in the process.
- Gear Them Up: Once they're converted, give them decent clothes and a weapon. A happy, well-equipped recruit is a loyal recruit. (Hopefully.)
Be warned: Converted raiders are not always the most trustworthy individuals. Keep an eye on them. They might try to escape, sabotage your settlement, or even turn on your other settlers. It's a gamble, but sometimes it pays off. Just remember that you might be inadvertently creating a medieval sleeper agent.
Patience, Young Padawan
Ultimately, getting more settlers in Going Medieval is a waiting game. You can increase your chances, but you can't force it. Be patient, focus on building a thriving settlement, and eventually, people will come. And when they do, make sure you have enough beds and enough food. Because trust me, the last thing you want is a riot over sleeping arrangements. Good luck, and may your colony prosper!
